The first enemies we faced were the Mad Caps. The auto-lock-on feature is helpful, but there is a free aim mode as well if you prefer to maneuver on your own. The long-range weapons, such as the fast-firing pepper grinder and the explosive teapot cannon, are great for getting enemies out of the way before you get too close. But each enemy type has a weakness, so it's almost impossible to get through by just mashing one button. For the most part, we preferred using Alice's vorpal blade, which deals quick melee strikes. However, we were able to mess around with Alice's full repertoire to see how it works in combat. In the beginning you won't have access to all the weapons. As you explore Wonderland, you can pick up two types of memories: the smaller audio snippets are suppressed voices from her past, and when you come across a larger memory, Alice will have an epiphany regarding the events from that devastating night. The game's story follows Alice between Victorian London and Wonderland as she tries to piece together lost memories and dig deeper into her repressed ones. And that's where Wonderland exists, in the mind of the young girl who lost her family 10 years ago. Here, judging by the color palette and decor, there's a distinct steam punk vibe to the area that has been carefully crafted in Alice's troubled mind. The Hatter's domain is one of the first areas you'll visit after the tutorial stage. By clicking 'enter', you agree to GameSpot's
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |